Upon switching, you'll also need to make changes to your myserverconfig.xml (via Configuration Editor).
- “EnemySpawnMode” serverconfig setting is now true/false
- “EnemySenseMemory” serverconfig setting has been removed
- Added “BloodMoonEnemyCount” setting (Adjust this to get more enemies per player on blood-moons if your game stage is high enough. Game-stages are still determined by your party)
- Added “BedrollDeadZoneSize” setting (This is a 3 dimensional unit in meters from bedrolls that blocks zombie spawning. Including zombies spawned from biomes, screamer hordes, blood moon hordes and even sleeper volumes that are within this distance.)
- Allow overriding serverconfig settings via command line (“-settingname=value”)
- Added “HideCommandExecutionLog” to disable printing of command execution to the server log
- Limit of per player uncovered map area configurable with preference “MaxUncoveredMapChunksPerPlayer”, client side defaults to 4 times the area of before A16 (128 km² instead of 32 km²)
- Support reserved slots (“ServerReservedSlots” and “ServerReservedSlotsPermission” settings) as well as admins joining the server even if already full (“ServerAdminSlots” and “ServerAdminSlotsPermission” settings)