The huge guide on ServerSettings.ini - everything you need to know!

ServerSettings.ini file

This article will be fairly massive and snippets have been taken from the Offical Wiki - for any detailed settings please view our detailed section area for specific server settings and our control panel!

General

TitleSettingDescriptionUseable
Server Name ServerName The name of your server. Yes (01.19.2018)
Server Password= ServerPassword The server password can be changed here. Yes (01.19.2018)
Admin Password AdminPassword This password gives administration rights. Yes (01.19.2018)
Battleye enabled IsBattlEyeEnabled This enables BattlEye cheat protection on the server. Funcom highly recommends this to avoid cheaters from affecting your gameplay. Yes (01.19.2018)
PvP Enabled PVPEnabled When this is flagged, Player vs Player is enabled on the server. (Default True) Yes (01.19.2018)
PvP Blitz Enabled PVPBlitzServer When this is enabled, progression is faster in order to get players into higher-tier PvP quicker. (Default False) Yes (01.19.2018)
Community ServerCommunity Selecting a community from the drop down list will affect how your server is filtered in the server list. Please set up your community responsibly, in order to help players find a server that matches their playstyle. Yes (01.19.2018)
Server Region serverRegion Selecting a server region will affect how your server is filtered in the list. Please select your region to help players find a server that is close to them. Yes (01.19.2018)
No Ownership NoOwnership Flagging this means that the ownership rules on the server do no exist. This means that all players can loot all chests, use all machines, dismantle all buildings etc. Yes (01.19.2018)
Can Damage player owned structures CanDamagePlayerOwnedStructures  
If this is flagged, players can attack and destroy other player’s structures. Yes (01.19.2018)
Can Damage players bCanBeDamaged
If this is flagged, players can be damaged. Yes (01.19.2018)
Enable Sandstorm EnableSandStorm Flagging this allows sandstorms to periodically sweep across the Exiled Lands. Yes (01.19.2018)
Clan Max Size clanMaxSize This sets the maximum allowable size of clans on the server. Once a clan reaches the limit, no new members can join. Yes (01.19.2018)
Maximum Nudity MaxNudity

This setting determines the maximum amount of nudity on the server. This overrides the client preference, so if a server is set to no nudity, even if a player sets their client to full nudity, they will not be able to see nudity on this server. However, if a server allows full nudity, and a player sets their client to partial nudity, the client will correctly show only partial nudity.

  • 0 = none
  • 1 = partial
  • 2 = full
Yes (01.19.2018)

Progression

*Examples do not reflect actual values of XP received.
TitleSettingDescriptionExamplesUseable
Player XP Rate Multiplier PlayerXPRateMultiplier This multiplier affects all types of XP that players receive. You can use this to adjust player progression for all activities.
  • 0.5 = 50 XP
  • 1.0 = 100 XP (*Default)
  • 1.5 = 150 XP
Yes (01.19.2018)
Player XP Time Multiplier PlayerXPTimeMultiplier In Conan Exiles, players receive XP passively over time, simply for surviving. This multiplies the speed at which players receive this XP.
  • 0.5 = 50 XP
  • 1.0 = 100 XP (*Default)
  • 1.5 = 150 XP
Yes (01.19.2018)
Player XP Kill Multiplier PlayerXPKillMultiplier This multiplies the amount of XP that players receive for killing monsters and players in Conan Exiles.
  • 0.5 = 50 XP
  • 1.0 = 100 XP (*Default)
  • 1.5 = 150 XP
Yes (01.19.2018)
Player XP Harvest Multiplier   PlayerXPHarvestMultiplier   This multiplies the amount of XP that players receive for harvesting in Conan Exiles.
  • 0.5 = 0.5 XP
  • 1.0 = 1 XP (Default)
  • 1.5 = 1.5 XP
Yes (01.19.2018)
Player XP Craft Multiplier PlayerXPCraftMultiplier This multiplies the amount of XP that players receive for crafting in Conan Exiles.
  • 0.5 = 50 XP
  • 1.0 = 100 XP (*Default)
  • 1.5 = 150 XP
Yes (01.19.2018)

Day / Night Cycle

*Defaults refer to example values and not the actual default durations.
TitleSettingDescriptionExamplesUseable
Day Cycle Speed DayCycleSpeedScale This multiplies the entire 24hr day cycle speed. Individual parts of the day can be tweaked in the settings below. Note, this multiplier is applied in addition to any settings changes below.
  • 0.5 = 60 minutes
  • 1.0 = 30 minutes (*Default)
  • 1.5 = 15 minutes
Yes (01.19.2018)
Day Time Speed DayTimeSpeedScale Daytime hours in Conan Exiles are between 7:00 and 16:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the day.
  • 0.5 = 30 minutes
  • 1.0 = 15 minutes (*Default)
  • 1.5 = 7.5 minutes
Yes (01.19.2018)
Night Time Speed NightTimeSpeedScale Nighttime hours in Conan Exiles are between 19:00 and 4:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the night.
  • 0.5 = 20 minutes
  • 1.0 = 10 minutes (*Default)
  • 1.5 = 5 minutes
Yes (01.19.2018)
Dawn/Dusk Time Speed DawnDuskSpeedScale   Dawn in Conan Exiles is between 5:00 and 6:59. Dusk is between 17:00 and 18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk.
  • 0.5 = 5 minutes
  • 1.0 = 2.5 minutes (*Default)
  • 1.5 = 1.25 minutes
Yes (01.19.2018)
Catch Up Time ClientCatchUpTime
In order to create a smooth starting experience for new players, Conan Exiles has the ability to force a client PC to start at a certain time of day, regardless of the server time. If this setting is applied, new characters will start at the specified time, and then play at that time of day until the server “catches up” to them. We recommend not setting this to the darkest hours of the night, unless you are a sadistic person. 12.00 will have the player playing at noon until the server rolls back around to noon the next day. Yes (01.19.2018)
Use Client Catch Up Time UseClientCatchUpTime   If set to False, this will disallow the catch up time, causing new players to spawn in at whatever time the server actually exists at. (Default True) Working Yes (01.19.2018)

Survival

*Defaults refer to example values and not the actual default rates/values.
TitleSettingDescriptionExamplesUseable
Player Health Multiplier PlayerHealthMultiplier This directly multiplies the player health amount.
  • 0.5 = 50 HP
  • 1.0 = 100 HP (Default)
  • 1.5 = 150 HP
 
Player Health Regen Speed Scale PlayerHealthRegenSpeedScale Directly multiplies the player’s passive health regeneration speed.
  • 0.5 = 2.5 HP / second
  • 1.0 = 5.0 HP / second (*Default)
  • 1.5 = 7.5 HP / second
 
Player Stamina Multiplier PlayerStaminaMultiplier This directly multiplies the player stamina amount.
  • 0.5 = 50 Stamina
  • 1.0 = 100 Stamina (Default)
  • 1.5 = 150 Stamina
 
Player Sprint Speed Multiplier PlayerSprintSpeedScale
This affects how fast a player sprints.
  • 0.5 = 1 m/s
  • 1.0 = 2 m/s (*Default)
  • 1.5 = 3 m/s
 
Stamina Cost Multiplier PlayerStaminaCostMultiplier This increases or decreases the amount of stamina players use per action.
  • 0.5 = 5 Stamina spent
  • 1.0 = 10 stamina spent (*Default)
  • 1.5 = 15 stamina spent
 
Stamina Sprint Cost Multiplier PlayerStaminaCostSprintMultiplier
This increases or decreases the amount of stamina players use while sprinting.
  • 0.5 = 1 Stamina spent / second
  • 1.0 = 2 stamina spent / second (*Default)
  • 1.5 = 3 stamina spent / second
 
Player Stamina Regen Speed Scale PlayerStaminaRegenSpeedScale Directly multiplies the player’s passive stamina regeneration speed.
  • 0.5 = 2.5 Stamina / second
  • 1.0 = 5.0 Stamina / second (*Default)
  • 1.5 = 7.5 Stamina / second
 
Player Active Thirst Multiplier PlayerActiveThirstMultiplier Scales the speed at which a player gains or loses water.
  • 0 = No loss
  • 0.5 = 1.0 Water loss / second
  • 1.0 = 2.0 Water loss / second (*Default)
  • 1.5 = 3.0 Water loss / second
Yes (01.21.2018)
Player Offline Thirst Multiplier PlayerOfflineThirstMultiplier
Scales the speed at which a player gains or loses water while offline.
  • 0 = No loss
  • 0.5 = 1.0 Water loss / second
  • 1.0 = 2.0 Water loss / second (*Default)
  • 1.5 = 3.0 Water loss / second
Yes (01.19.2018)
Player Active Hunger Multiplier PlayerActiveHungerMultiplier Scales the speed at which a player gains or loses food.
  • 0 = No loss
  • 0.5 = 1.0 Food loss / second
  • 1.0 = 2.0 Food loss / second (*Default)
  • 1.5 = 3.0 Food loss / second
Yes (01.21.2018)
Player Offline Hunger Multiplier PlayerOfflineHungerMultiplier
Scales the speed at which a player gains or loses food while offline.
  • 0 = No loss
  • 0.5 = 1.0 Food loss / second
  • 1.0 = 2.0 Food loss / second (*Default)
  • 1.5 = 3.0 Food loss / second
Yes (01.19.2018)
Logged out characters remain in world LogoutCharactersRemainInTheWorld If flagged/True, player bodies remain in the world in an unconscious state. If unflagged/False, player bodies are gone from the world when offline. (Default True) Working Yes (01.19.2018)

Combat

*Defaults refer to example values and not the actual default damage/times.
TitleSettingDescriptionExamplesUseable
Player Damage Multiplier PlayerDamageMultiplier Multiplies the amount of damage that a player does.
  • 0 = No damage dealt
  • 0.5 = 10 Damage dealt
  • 1.0 = 20 Damage dealt (*Default)
  • 1.5 = 30 Damage dealt
 
Player Damager Taken Multiplier   PlayerDamageTakenMultiplier   Multiplies the amount of damage that a player receives.
  • 0 = No damage taken
  • 0.5 = 10 Damage taken
  • 1.0 = 20 Damage taken (*Default)
  • 1.5 = 30 Damage taken
Yes (01.21.2018)
Minion Damage Taken Multiplier   MinionDamageTakenMultiplier   Multiplies the amount of damage that thralls and pets receive.
  • 0 = No damage taken
  • 0.5 = 10 Damage taken
  • 1.0 = 20 Damage taken (*Default)
  • 1.5 = 30 Damage taken
Yes

(02.01.2018)

NPC Damage Multiplier NPCDamageMultiplier Multiplies the amount of damage that NPCs and Monsters do.
  • 0 = No damage dealt
  • 0.5 = 10 Damage dealt
  • 1.0 = 20 Damage dealt (*Default)
  • 1.5 = 30 Damage dealt
Yes (01.21.2018)
NPC Damage Taken Multiplier NPCDamageTakenMultiplier Multiplies the amount of damage that NPCs and Monsters receive.
  • 0 = No damage taken
  • 0.5 = 10 Damage taken
  • 1.0 = 20 Damage taken (*Default)
  • 1.5 = 30 Damage taken
Yes (01.21.2018)
NPC Health Multiplier NPCHealthMultiplier Multiplies the health of all NPCs.
  • 0.5 = 50 HP
  • 1.0 = 100 HP (*Default)
  • 1.5 = 150 HP
 
NPC Respawn Multiplier NPCRespawnMultiplier
Multiplies the speed at which NPCs respawn in the world after dying. Note that currently many NPCs DO NoT respect this value.
  • 0 = Never respawn (Untested)
  • 0.5 = 15 seconds
  • 1.0 = 30 seconds (*Default)
  • 1.5 = 45 seconds
 
Durability Damage Multiplier DurabilityMultiplier Modifies the amount of durability damage that an item takes when used or damaged. Increasing or decreasing this directly affects how long weapons, tools and armor will last.
  • 0 = Invulnerable weapons/tools
  • 0.5 = 5 durability lost per hit
  • 1.0 = 10 durability lost per hit (*Default)
  • 1.5 = 15 durability lost per hit
 
Shield Durability Multiplier ShieldDurabilityMultiplier Modifies the amount of durability damage that a shield takes when blocking. Increasing or decreasing this directly affects how shields will last.
  • 0 = Invulnerable shields
  • 0.5 = 5 durability lost per hit
  • 1.0 = 10 durability lost per hit (*Default)
  • 1.5 = 15 durability lost per hit
 
Thrall Wakeup Time UnconsciousTimeSeconds This determines the length of time that a Thrall will remain unconscious.
  • 0 = Thralls will instantly wake up (untested)
  • 300 = Wake after 5 minutes
  • 600 = Wake after 10 minutes (Default)
  • 900 = Wake after 15 minutes
 
Thrall Damage While Unconscious ConciousnessDamageMultiplier  
Multiplies the amount of damage taken by a thrall while unconscious
  • 0 = Invulnerable while unconscious
  • 0.5 = 10 Damage taken
  • 1.0 = 20 Damage taken (*Default)
  • 1.5 = 30 Damage taken
 
Avatar Lifetime AvatarLifetime This determines the length of time that an Avatar can remain alive in the world.
  • 30 = 30 seconds
  • 60 = 60 seconds (Default)
  • 90 = 90 seconds
 
Disable Avatars AvatarsDisabled Working, have not personally tested - but played on servers with the option enabled. Yes
Avatar Summon Time AvatarSummonTime
The time required to summon an Avatar.
  • 10 = 10 seconds
  • 20 = 20 seconds (Default)
  • 30 = 30 seconds
 

Harvesting

*Defaults refer to example values and not the actual default rates/values.
TitleSettingDescriptionExamplesUseable
Item Spoil Rate Scale ItemSpoilRateScale Affects the length of time that foods will last before spoiling (smaller values means longer spoiling time).
  • 0 = Never spoil
  • 0.5 = 4 minutes
  • 1.0 = 2 minutes (*Default)
  • 1.5 = 1 minutes
Yes (01.19.2018)
Harvest Amount Multiplier HarvestAmountMultiplier Multiplies the amount of resources gathered when harvesting.
  • 1.0 = 1 Resource (Default)
  • 2.0 = 2 Resources
Yes (01.19.2018)
Resource Respawn Multiplier   ResourceRespawnSpeedMultiplier   Multiplies the speed at which resources respawn after being harvested.
  • 0.5 = 45 seconds
  • 1.0 = 30 seconds (*Default)
  • 1.5 = 15 seconds
Yes (05.11.2018)
Land Claim Radius Multiplier LandClaimRadiusMultiplier This increases and decreases the radius at which land claim is applied. This affects the respawn of resources and NPCs as well as the ability of other players to claim nearby land.
  • 0.5 = 10 feet
  • 1.0 = 20 feet (*Default)
  • 1.5 = 30 feet
Yes (01.19.2018)

Crafting

*Defaults refer to example values and not the actual default rates/values.
TitleSettingDescriptionExamplesUseable
Crafting Speed Multiplier   ItemConvertionMultiplier   This multiplies the speed at which items can be crafted. Note that using a Wheel of Pain to convert Thralls is considered crafting.
  • 0 or less = Instant
  • 0.5 = 10 seconds
  • 1.0 = 20 seconds (*Default)
  • 1.5 = 30 seconds
Yes (01.19.2018)

Chat

TitleSettingDescriptionUseable
Chat Local Radius ChatLocalRadius Determines how far local chat will broadcast around a player. Yes (01.19.2018)
Global Chat ChatHasGlobal Allows/disallows global chat. Yes (01.19.2018)
Max Message Length   ChatMaxMessageLength   Sets the max number of characters in a chat message. Yes (01.19.2018)

Region Access Control


TitleSettingDescriptionUseable
Region Block List   RegionBlockList   These settings use an IP lookup to determine the connection country of origin and prevent those regions not flagged for access from connection. Country codes can also be manually added, using the two letter codes from the list here



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