If you want to use any variables we are not showing in the Game.ini then simply add any of the following to it.Order your Rend server now here
;-------------------------------------------------------------------- ;-------------------------------------------------------------------- [/Script/Otherlands.GameGlobalSettings] ;Spirits needed to reset the server cycle SpiritsForVictory=100000.0 XpPerSoul=50.000000 ;-------------------------------------------------------------------- [/Script/Otherlands.ServerSettings] ;Server name that shows up in the server browser ServerName="Rend Test" ;Max players allowed per faction (3 factions) FactionLimit=%MAX_PLAYERS / 3% ;Uncomment the next line to include a server password ;ServerPassword=%PASSWORD% ;The UTC offset for the timezone of the server (example: PST = -7) ;This is used to give a server a "Local Time" for ;scheduled events (i.e Reckonings). TimeZoneUTCOffset=-7 ;This is an example Reckoning wave, in this case, ;Values for days are 0-6 with Monday being 0. ;Hours use military time (0-24). Minutes are 0-60. ;With these settings, a Reckoning will occur every: ;Monday at 9:00am UTC + TimeZoneUTCOffset ;Wednesday at 7:30pm UTC + TimeZoneUTCOffset WaveScheduleDays=(DayOfWeek=2,Hour=9,Minute=0) WaveScheduleDays=(DayOfWeek=3,Hour=19,Minute=30) ;How long the server must be active before a Reckoning can occur. ;This measures total server uptime, age does not increase while ;the server is down. ;(Days.Hours:Minutes:Seconds.Milliseconds) ReckoningServerAgeRequirement=+00000001.00:00:00.000000000 ;Larger numbers make Reckoning difficulty increase more slowly WaveTimeScalar=1.000000 ;How long the warning period before a Reckoning lasts. ;(Days.Hours:Minutes:Seconds.Milliseconds) WarningStageDuration=+00000000.01:00:00.000000000 ;How long the PVP stage of the Reckoning lasts. ;(Days.Hours:Minutes:Seconds.Milliseconds) PVPStageDuration=+00000000.01:00:00.000000000 ;If you go X seconds without dying we reset your accumulating ;respawn timer RespawnDelayWindow=600.000000 ;Increment respawn timer on each death within the above timespan RespawnDelayIncrement=10.000000 ;Minimum and maximum respawn times MinRespawnDelay=5.000000 MaxRespawnDelay=60.000000 ;Force a player to respawn after being dead for X seconds ForceRespawnDelay=300.000000 ;Sprint speed scalar SprintMovementScalar=4.000000 ;False if logging off outside of faction base leaves character ;in world for a short while bSafeLogoff=False ;False if players can loot other players bNoLootPlayers=False ;False if faction shields are active outside of the Reckoning bNoFactionShields=False ;XP multipliers XPMultiplier=1.000000 SkillXPMultiplier=1.000000 ;Health multipliers PlayerHealthMultiplier=1.000000 CreatureHealthMultiplier=1.000000 ;Scale how quickly resources and creatures respawn ResourceSpawnSpeedMultiplier=1.000000 CreatureSpawnSpeedMultiplier=1.000000 ;How far creatures can sense players CreatureSenseRadiusMultiplier=1.000000 ;Scale levels of all creatures CreatureLevelScalar=1.000000 ;How much damage the faction tree takes ;before spitting out a soul TreeDamageToSoulScalar=1.000000 ;Scale encumbrance (weight), higher means players ;can carry more MaxEncumbranceMultiplier=1.000000 ;Craft speed scalar, increase scalar ;to decrease craft times CraftSpeedMultiplier=1.000000 ;[TOM WHAT DOES THIS DO] ReckoningTimeMultiplier=1.000000 ;Scale structure health and armor values StructureHealthScalar=1.000000 StructureArmorScalar=1.000000 ;How much players get with each tool swing HarvestMultiplier=1.000000 ;Harvesting progress multiplier per swing HarvestDamageMultiplier=1.000000 ;Affects the rate at which gear will decay DurabilityDamageMultiplier=1.000000 ;Player/Creature damage multipliers DamageMultiplier=1.000000 ;Multiplier for PvP PvpDamageMultiplier=1.000000 ;Multiplier for PvE PveDamageMultiplier=1.000000 ;Multiplier for friendly fire FriendlyDamageMultiplier=1.000000 ;Multiplier to players DamageToPlayerMultiplier=1.000000 ;Multiplier to creatures DamageToCreatureMultiplier=1.000000 ;Multiplier from players DamageFromPlayerMultiplier=1.000000 ;Multiplier from creatures DamageFromCreatureMultiplier=1.000000 ;Siege damage mutiplier SiegeDamageMultiplier=1.000000 ;Additional siege damage multiplier from players PlayerSiegeDamageMultiplier=1.000000 ;Additional siege damage multiplier from non-players EnvSiegeDamageMultiplier=1.000000 ;Pet damage multipliers PetPvpIncomingDamageScalar=1.000000 PetPvpOutgoingDamageScalar=1.000000 PetPveIncomingDamageScalar=1.000000 PetPveOutgoingDamageScalar=1.000000 ;Server delete restrictions MaximumPlayTimeForDeleteMinutes=120.000000 MaximumDeletesPerAccount=1 ;Server password ;ServerPassword="testing" ;Reserved slot Steam IDs, so the server will ;always keep a slot open on one or all factions ;for the specified players. Duplicate to ;add multiple. ;ReservedSlotAuthIds="[STEAM64 ID HERE]" ;ReservedSlotAuthIds="[STEAM64 ID HERE]"