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How to use RCON (Admin commands)

  1. Start up CS:GO
  2. Turn on your console by going to Options > Advanced -> Enable developer console.
  3. Join your server
  4. Open the console. (Normally the ¬ or ` key, to the left of "1")
  5. Type: rcon_password youradminpasswordhere, and press enter

You now have access to all server/admin commands. Here are some examples:

Common Commands

sv_password	        Set server password. Leave blank to disable.
mp_friendlyfire <0/1>	Turn on/off friendlyfire. Default: off
changelevel                 Changes the map
users Displays all users and their IDs
kick <ID> Kick player

Multiplayer

sv_password	        Set server password. Leave blank to disable.
mp_friendlyfire <0/1>	Turn on/off friendlyfire. Default: off
mp_footsteps <0/1>	Turn on/off footsteps. Default: on
mp_autoteambalance <0/1>Force clients to auto-join the opposite team if they are not balanced. Default: on
mp_autokick <0/1>	Kick idle/team-killing players. Default: off
mp_flashlight <0/1>	Turn on/off the ability for clients to use flashlight. Default: off
mp_tkpunish <0/1>	Punish TK'ers on next round? Default: on
mp_forcecamera <0/1>	Force dead players to first person mode, effectively disabling freelook. Default: off
sv_alltalk <0/1>	Players can hear all other players, no team restrictions. Default: off
sv_pausable <0/1>	Can the server be paused Default: 0
sv_consistency <0/1>	Force cleints to pass consistency check for critical files before joining server? Default: 0
sv_cheats <0/1> 	Allow cheats on server. Default: 0
sv_gravity <0/1>	World Gravity Default: 800
sv_maxvelocity   	Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500
sv_unlag <0/1>  	Enables player lag compensation. Default: 1
sv_voicecodec   	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default: vaudio_miles
sv_allowupload <0/1>	Allow clients to upload their custom decals to the server. Default: 1
sv_allowdownload <0/1>	Allow clients to downnload files. Default: 1
sv_maxspeed     	Maximum speed a player can move. Default: 320
mp_limitteams <0-20>	Max # of players 1 team can have over another. Default: 2
mp_hostagepenalty <##>	How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5
sv_voiceenable <0/1>	Allow clients to use mic. Default: 1
mp_allowspectators <0/1>Allow spectators on the server. Default: 1
mp_chattime <0-120>	amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10
sv_timeout <##> 	After this many seconds without a message from a client, the client is dropped. Default: 65

Rcon Cvars

rcon_password	                Set rcon passsword. Leave blank to disable rcon
sv_rcon_banpenalty <mins>	Number of minutes to ban users who fail rcon authentication. Default: 0
sv_rcon_maxfailures <0-20>	Max number of times a user can fail rcon authentication before being banned. Default: 10
sv_rcon_minfailures <0-20>	Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5
sv_rcon_minfailuretime <1-seconds>Number of seconds to track failed rcon authentications. Default: 30

Round Cvars

mp_freezetime <0-60>	Time in seconds to keep players frozen when the round starts. Default: 6
mp_roundtime <1-9>	How much time in minutes does a round last. Default: 5
mp_startmoney <800-16000> Amount of money each player gets when they reset (16000 max) Default: 800
mp_c4timer <10-90>	The amount of time in seconds before bomb explodes after planted. Default: 45
mp_fraglimit <##>	Amount of frags a player can exceed before changing maps. Default: 0
mp_maxrounds <##>	Amount of round to play before server changes maps. Default: 0
mp_winlimit <0-20>	Max number of rounds one team can win before server changes maps. Default: 0
mp_playerid <0/1/2>	Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0
mp_spawnprotectiontime	Time in seconds to Kick players who team-kill after round restart. Default: 5

Bandwidth Rates

sv_minrate <0-25000>	Min bandwidth rate allowed on server. Default: 0 (unlimited)
sv_maxrate <0-25000>	Max bandwidth rate allowed on server. Default: 0 (unlimited)
decalfrequency   	Amount of time in seconds a player can spray their decal. Default: 10
sv_maxupdaterate	Maximum updates per second that the server will allow. Default: 60
sv_minupdaterate	Minimum updates per second that the server will allow. Default: 10

Server logging

log <on/off>    	Enable server logging? Default: off
sv_logbans <0/1>	Log server bans in the server logs. Default: 0
sv_logecho <0/1>	Echo log information to the console. Default: 1
sv_logfile <0/1>	Log server information in the log file. Default: 1
sv_log_onefile <0/1>	Log server information to only one file. Default: 0
sv_logsdir      	Folder in the game directory where server logs will be stored.

SourceTV

tv_enable <0|1>  	Activates SourceTV on local game server, SourceTV bot will appear as spectator client after next changelevel (master only).
tv_name <name>   	Sets SourceTV name as it appears in server browser and scoreboard (master only).
tv_title <text>  	Sets a SourceTV broadcast title shown in the spectator GUI
tv_maxclients <0..255>	Sets maximum client number for local SourceTV server/proxy (default 128).
tv_stop  	        Stops broadcasting the game via SourceTV.
tv_status	        Shows SourceTV specific information.
tv_clients	        Shows a list of all spectator clients connect to local SourceTV server
tv_msg <text>   	Send a HUD message to all connected SourceTV spectator clients
tv_retry        	Reconnects the SourceTV relay proxy to last known address (relay only).
tv_autoretry <0|1>	If enabled, SourceTV relay proxies try to reconnect to last known server after connection was lost.
tv_timeout <seconds>	Sets SourceTV relay proxy connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.
tv_delay <seconds>	Source TV broadcast delay in seconds (master only).
tv_delaymapchange <0|1>	Delays the map change on game server until rest of buffered game has been broadcasted
tv_port <port>  	Set the SourceTV host port (default 27020). Must be set as srcds start parameter.
tv_maxrate <bytes>	Sets the maximum bandwidth spend per client in bytes/second (default 5000)
tv_snapshotrate <n>	Sets world snapshots broadcasted per second by SourceTV (master only).
tv_password <password>	Sets required password for connecting spectators.
tv_relaypassword <password>	Sets required password for connecting relay proxies.
tv_record <filename>	Starts a SourceTV demo recording that records all entities & events (master only)
tv_stoprecord   	Stops SourceTV demo recording (master only)
tv_autorecord <0|1>	Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem
tv_debug <0|1>  	Shows additional debugging messages
tv_dispatchmode <0|1|2>	Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always
tv_overrideroot <0|1>	Overrides the master IP broadcast to spectators with a local IP.
tv_relayvoice <0|1>	If enabled, allow player voice chat if broadcasted (master only)
tv_transmitall <0|1>	By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators              can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3.
tv_chattimelimit <seconds>	Limits spectators to chat only every n seconds
tv_chatgroup <name>	Allows spectators to choose their chat group. If no name if given the current chat group is shown (client only)
tv_nochat <0|1>  	Disables other spectators chat lines (client only)
tv_allow_static_shots <0|1>	Allows auto-director to choose fixed camera shots (master only)
tv_allow_camera_man <0|1>	Allows spectator clients on game server to become SourceTV camera men (master only)
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